Exploring systemic flourishing
placemaking | flourishing | regenerative design
What does the creative director of a town do?
A case study of my work in Trilith and why towns—especially new ones—should have a creative director.
What Apple got wrong
The difference between designing a product and designing a place. Part 3 in a series.
Nobody focus-grouped the iPhone
How much should we listen to what people say they want a place to be? A hot take. Part 2 in a series on What Placemaking Can Learn From Apple.